The logic to light the characters appears in the bottom half of the simulation window. The top half of the simulation window implements a modulo-12 counter. In other words, the counter increments up to 11 then resets. This counter is used to determine which character we should output to the 7-segment display. The truth table for the design can be found in the Design Spreadsheet.
Turn all pins OFF, keep the clock running and watch the rolling text on the 7-segment display. Or turn pin 3 ON and manually select a letter using pins 4 to 7.
None
# | Input | Output | Bidirectional |
---|---|---|---|
0 | segment a | ||
1 | reset (sync) | segment b | |
2 | segment c | ||
3 | clock override | segment d | |
4 | clock bit 3 | segment e | |
5 | clock bit 2 | segment f | |
6 | clock bit 1 | segment g | |
7 | clock bit 0 |